Digital Confectioners is a game studio in New Zealand, focused on creating high quality service based games for PC and console.
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Our core team includes:

  • James Tan
  • Sam Evans
  • Neil Reynolds
  • Ken Churcher
  • Keegan Gibson
  • Leigh Beattie
  • Will Scott
  • Bryce Haywood
  • Fiona Yang
  • Romy Gellen

We are an experienced game development company that specializes in developing in Unreal Engine 3 and 4, and have shipped over a dozen games on Steam, PlayStation and Xbox platforms. We have decades of experience in all areas of game development with our main focus on programming. We are fully capable of implementing an entire game using Unreal Engine on all platforms that Unreal Engine exists for.

Our expertise includes:

Unreal Engine 4

  • Blueprint and C++ programming for AI, game play, networking and rapid prototyping.
  • Technical Art with Material Shader and Particle Effect creation.
  • Technical Animation with Animation Blueprints to handle animation blending, animation states and inverse kinematics.
  • Technical Sound with Sound Cue creation.
  • Plug in Creation to integrate with third party libraries.

Unreal Engine 3

  • Kismet, Unrealscript and C++ programming for artificial intelligence, game play, networking and user interfaces.
  • Technical Art such as Material Shader and Particle Effects.
  • Unreal Editor usage in level design and Matinee creation (cinematics).
  • Technical Animation such as animation blending and inverse kinematics.
  • Technical Sound Design, we know how Unreal Engine handles sound and how to get the best out of it.
  • Technical Physics Design, we know how Unreal Engine handles physics, PhysX and APEX and how to get the most out of it.
  • Scaleform, we know how Unreal Engine has implemented Scaleform and how to best use it.