About

Digital Confectioners is a game studio in New Zealand, focused on creating high quality service based games for PC and console.
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James Tan

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Sam Evans

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Neil Reynolds

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Kenneth Churcher

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Keegan Gibson

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Leigh Beattie

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Will Scott

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Bryce Haywood

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Fiona Yang

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Romy Gellen

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Tommy Alexander

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David Hill

Our expertise includes:

Unreal Engine 4

  • Blueprint and C++ programming for AI, game play, networking and rapid prototyping.
  • Technical Art with Material Shader and Particle Effect creation.
  • Technical Animation with Animation Blueprints to handle animation blending, animation states and inverse kinematics.
  • Technical Sound with Sound Cue creation.
  • Plug in Creation to integrate with third party libraries.

Unreal Engine 3

  • Kismet, Unrealscript and C++ programming for artificial intelligence, game play, networking and user interfaces.
  • Technical Art such as Material Shader and Particle Effects.
  • Unreal Editor usage in level design and Matinee creation (cinematics).
  • Technical Animation such as animation blending and inverse kinematics.
  • Technical Sound Design, we know how Unreal Engine handles sound and how to get the best out of it.
  • Technical Physics Design, we know how Unreal Engine handles physics, PhysX and APEX and how to get the most out of it.
  • Scaleform, we know how Unreal Engine has implemented Scaleform and how to best use it.